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oh my god this game is soo cool

as for me it's a bit hard to understand some things visually (everything is pretty bright, i suppose: characters, bg, interface), but i am sure it will be changed (both eyes can get used it to and the art style will be evolving for better and better!)
and that's all for cons!

the aesthetics of the world are great, i reeaally like that it combines darky elements (teeth pattern is so mmmm nice) and brightness, the world's rules and setting are very interesting (about ghosts and miracle-event and everything) and game's plot sounds simple but interesting oh my just wow

all characters look very interesting and they are extremely memorable, from umm sleepwalker with big tower of things on its head shooting teeth, to curiosity with its smug-face like this: -u- 

patterns are very nice, they are felt pretty balanced (played normal, but i'll try harder difficulties later, just didn't want to die in the first playthrough..) and are really interesting (really remembered nadenka's sew-spinning bullets for example) and visually cute!

(music has nice vibe, dialogues are simple but good)

the playthrough was very satisfying and experience is very refreshing (unfamiliar world & characters & visually new)
woow just so wow

i sooo hope that your work will get more audience(( there are literally zero comments but this game is so good((

(+1)

Thank you for the kind words!! for the cons I wouldnt wanna just say "DATS MUH ART STYLE" cuz Im sure I can improve the graphics further with it still being my style hehe.

I hope you enjoy the full release this summer, nice comments like this keep me going<3 

i am waiting!